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Cars 2 (also known as Cars 2: The Video Game) is a 2011 racing game based on the 2011 film of the same name, and is the sixth video game based on the Cars franchise overall. Originally announced at E3 2011 , the game was released by Disney Interactive Studios on all major platforms in North America on June 21, 2011, and in Australia two days later.
A driver who drinks tries to turn around his life. The Crowd Roars: 1932 Drama Open wheel Motor racing saga featuring James Cagney. [1] High Speed: 1932 Drama An undercover cop races cars while he tries to catch crooks. High Gear: 1933 Drama After a friend's death, an auto racer takes a job driving a taxi. Roaring Roads: 1935 Comedy
Car & Driver Presents: Grand Tour Racing '98: Eutechnyx: Activision: PS1: 1997-09-30 Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile: FMP, iOS 2010-07-27 Car Wars: Texas Instruments: Texas Instruments: TI-99/4A 1981 Carmageddon: Stainless Games: Sales Curve Interactive, Interplay Productions
Overall, Cars 2 became the seventh-biggest Pixar film in worldwide box office among the fourteen released, and was the tenth-highest-grossing film of 2011. [65] Cars 2 made $25.7 million on its debut Friday (June 24, 2011), marking the second-largest opening day for a Pixar film, at the time, after Toy Story 3's $41.1 million.
With Driver, Reflections has produced the definitive re-creation of the classic urban car-chase movie and has quite possibly introduced a new genre of driving game". [ 33 ] IGN's Craig Harris praised the Game Boy Color port's top down view and the controls and concluded: "I'm actually quite surprised at how well Driver turned out for the Game ...
Super Cars II is a 1991 top-view racing game developed by Magnetic Fields, and published by Gremlin Graphics Software Ltd. The game was available for the Amiga and then the Atari ST. It is the sequel to the 1990 game Super Cars. The game was released for DOS as Super Cars International in 1996. An Alfa Romeo SZ appears in the title graphics.
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
The game is played from a third-person view and its open world can be navigated using cars and motorcycles, pictured here during 1978. Driver: Parallel Lines takes place in an entirely open world environment, in which mini-games are now accessed from the in-game world instead of from a menu, while the game also features some new elements that are common with Grand Theft Auto – visible blood ...