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A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
Pages in category "Dungeons & Dragons character classes" The following 60 pages are in this category, out of 60 total. This list may not reflect recent changes .
Presents information for characters from levels 26 thought 36. It introduces the mystic class (similar to the modern monk class), adds spells, adds to the available range of attack ranks that are meant for demihuman characters, and provides rules for weapons mastery. Included a 32-page Master Player's Book and a 64-page Master DM's Book. TSR 1021
Armor class, how well-protected a character is against physical attack Hit points , how much punishment a character can take before falling unconscious or dying Saving throws , a character's defenses against nonphysical or area attacks (like poisons, fireballs, and enchantments)
Intelligence often controls a character's ability to comprehend foreign languages and their skill in magic. In some cases, intelligence controls how many skill points the character gets at "level up". In some games, it controls the rate at which experience points are earned, or the amount needed to level up. Under certain circumstances, this ...
The healing shaman must imbibe ayahuasca to make the darts visible in the victim's body in order to remove them. To remove the malevolent tsentsak the curing shaman must suck it out of the victim's body. In preparation for this act the shaman must first regurgitate two of his own tsentsak into the back of his throat.
Each class is also treated as its own character, with unique personalities, backstories, and interactions with other classes. A derivative of these types of classes are seen in hero shooters, where each hero has distinct abilities and weapons that often combine archetypical conventional classes or are unique on their own.
The sorcerer is an arcane striker, with controller as a secondary role. Unlike other editions of the game, 4e sorcerers now have their own list of spells, rather than the same spells as the wizard. Sorcerers' attack spells generally use charisma; furthermore, many sorcerer spells benefit from high strength or dexterity.