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  2. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    Additionally, there are a wide variety of ways middle and high school students can use mobile phones such as sharing documents, taking pictures, and having easier access to information. A specific app that teachers can use is called Moodle which is an online course management system that can make content more accessible to students. [109]

  3. Stanford Mobile Inquiry-based Learning Environment - Wikipedia

    en.wikipedia.org/wiki/Stanford_Mobile_Inquiry...

    The Question Evaluator Quiz helps students identify effective questions by asking them to rank open-ended questions using a pre-determined SMILE rubric based on Blooms’ Taxonomy. [10] The quizzes are divided into different subjects, such as Economics or History, and students are required to rank 5 questions from their chosen subject from ...

  4. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    As of 2018, 95% of US teenage students had access to a smartphone and 45% said they were online almost constantly. [9] In the early days of social media, access to technology was a significant issue as many students did not own compatible devices and school budgets were often insufficient to purchase devices for student use.

  5. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...

  6. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    The students who played the game using their own laptops could use the Wi-Fi available at the university, while those playing using mobile phones had to use 3G over the cellular network. The latter was a disadvantage, as the students had to pay out of their own pocket to play Lecture Quiz, as the telecom providers at that time charged per ...

  7. Quiz bowl - Wikipedia

    en.wikipedia.org/wiki/Quiz_bowl

    It claims to be the oldest continuously running student quiz contest in the United States. [8] The It's Academic televised student quiz show program has been run for high school teams in the Washington, D.C., metropolitan area since 1961 and is recognized by the Guinness Book of World Records as the longest-running quiz program in television ...

  8. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  9. Wooclap - Wikipedia

    en.wikipedia.org/wiki/Wooclap

    During the study, the main difference between each interactive EdTech was that "Wooclap allowed students to ask questions directly through the website or application". [ 10 ] When describing various EdTechs, the study deemed that "money wise, Wooclap app is the most expensive and is very limited in its free use (only 30 students per session).