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Numbers 3, 6, and 8 are readily given. The task is to put remaining numbers of 1-12 (3×4=12) to their places so that the sums are correct. The puzzle has a unique solution found stepwise as follows: The missing numbers are 1,2,4,5,7,9,10,11,12. Usually it is best to start from a row or a column with fewest missing numbers.
God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).
By restricting ourselves to reversible actions only, we can construct the solution to the problem from the desired result. From the point [4,4,0], there are only two reversible actions: transferring 3 liters from the 8 liter jug to the empty 3 liter jug [1,4,3], and transferring 3 liters from the 5 liter jug to the empty 3 liter jug [4,1,3].
If the remainder is 3, move 2 to the end of even list and 1,3 to the end of odd list (4, 6, 8, 2 – 5, 7, 9, 1, 3). Append odd list to the even list and place queens in the rows given by these numbers, from left to right (a2, b4, c6, d8, e3, f1, g7, h5).
Furthermore, the single disk to be moved for any specific move is determined by the number of times the move count (m) can be divided by 2 (i.e. the number consecutive zero bits at the right of m), and then adding 1. In the example above for move 216, with 3 right hand 0s, disk 4 (3 + 1) is moved from peg 2 to peg 1.
To fully solve the problem, a simple tree is formed with the initial state as the root. The five possible actions ( 1,0,1 , 2,0,1 , 0,1,1 , 0,2,1 , and 1,1,1 ) are then subtracted from the initial state, with the result forming children nodes of the root. Any node that has more cannibals than missionaries on either bank is in an invalid state ...
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.
Move disk 3 from I to D (1 move) Thus, the solution requires 11 steps altogether. As just shown, it is natural to try to use the n = 2 solution to solve parts of the n = 3 puzzle in a recursive manner, as typically used for solving the classical ToH puzzle. However, in contrast to the classical ToH, here the n = 2 solution cannot be blindly ...