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Clipping (computer graphics) Clipping path; Collision detection; Color depth; Color gradient; Color space; Colour banding; Color bleeding (computer graphics) Color cycling; Composite Bézier curve; Compositing; Computational geometry; Compute kernel; Computer animation; Computer art; Computer graphics; Computer graphics (computer science ...
Computer science (also called computing science) is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. One well known subject classification system for computer science is the ACM Computing Classification System devised by the Association for Computing Machinery.
These projects resemble software in many respects, because the work exists as electronic documents and goes through analysis, design, implementation, and testing phases. Software tools for engineers use the tenets of computer science; as well as the tenets of calculus, physics, and chemistry. Computer Aided Design (CAD)
(PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of programming languages and of their individual features. It falls within the discipline of computer science, both depending on and affecting mathematics, software engineering, linguistics and even cognitive science.
Amalgamation; Bipartite graph. Complete bipartite graph; Disperser; Expander; Extractor; Bivariegated graph; Cage (graph theory) Cayley graph; Circle graph; Clique graph
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
The non-artistic aspects of computer graphics are the subject of computer science research. [1] Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific ...
This is a list of computability and complexity topics, by Wikipedia page. Computability theory is the part of the theory of computation that deals with what can be computed, in principle.