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The Sound Blaster 16 WavEffects was released in 1997 as a cheaper and simpler redesign of the Sound Blaster 16. It came with Creative WaveSynth also bundled on Sound Blaster AWE64 Gold , a physical modeling software synthesizer developed by Seer Systems (led by Dave Smith ), based on Sondius WaveGuide technology (developed at Stanford's CCRMA ).
Sound Blaster Pro 2.0 and later cards for PC (including Sound Blaster 16, AdLib Gold 1000 and AWE32) Silicon-gate CMOS chip [54] [33] [63] Yamaha YMF271 (a.k.a. OPX) 1993 36 18 4 12 additional PCM channels Yamaha YMF278 (a.k.a. OPL4) 1993 36 18 4 Moonsound cartridge for MSX computer [77] Yamaha YMF292 (a.k.a. SCSP) 1994 32 32 32
The Wave Blaster was an add-on MIDI-synthesizer for Creative Sound Blaster 16 and Sound Blaster AWE32 family of PC soundcards. It was a sample-based synthesis General MIDI compliant synthesizer. For General MIDI scores, the Wave Blaster's wavetable-engine produced more realistic instrumental music than the SB16's onboard Yamaha-OPL3.
The YMF262 was used in the revised Sound Blaster Pro, Sound Blaster 16, AdLib Gold, Media Vision’s Pro AudioSpectrum cards, and Microsoft’s Windows Sound System cards. [ 4 ] : 45 Competing sound chip vendors (such as ESS, [ 9 ] OPTi, [ 10 ] Crystal [ 11 ] and others) have also designed their own OPL3-compatible audio chips, with varying ...
The final revision of the original Sound Blaster, the Sound Blaster 2.0 was released in October 1991, [17] CT1350, added support for "auto-init" DMA, which assisted in producing a continuous loop of double-buffered sound output. Similar to version 1.0 and 1.5, it used a 1-channel 8-bit DAC.
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Most games in the mid-1990s had genuine support for the PAS cards, [1] thus the lack of Sound Blaster Pro and Sound Blaster 16 compatibility was not much of a problem. Media Vision was the original equipment manufacturer (OEM) of the Logitech SoundMan (also marketed as Pro AudioSpectrum 16 Basic) card, which was compatible with the PAS and ...
The Sound Blaster AWE32 boards allowed sample RAM expansion through the installation of 30-pin fast-page DRAM SIMMs. These SIMMs were commodity items during the time of AWE32 and AWE64, because they were used for many other applications, including plain system RAM. As such, Creative had no control over their sale.
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