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Taiwanese mahjong, however, uses the term 台 (pinyin: tái) along with a linear scoring system. Points and score relate to two distinct concepts - based on the points obtained in a round, and other factors, players pay each other money. Chips or similar tokens can be used instead, or a score can simply be calculated.
In the parlor style, named for mahjong parlors (officially mahjong schools) in Hong Kong, the translation function is constant. This is because gambling, with the exception of bets placed with the Hong Kong Jockey Club on horse racing and football, is forbidden, and thus the constant function is used as "prize money".
The dealer keeps count of the number of continuous dealer wins and draws by placing point sticks on the table. While point sticks are usually used for scoring, here they are used merely as counters, a visual aid. The initial count is zero. The number of counters increases by one when: (1) the dealer wins a hand (2) a hand is a draw (ryūkyoku ...
Sometimes a loser may score more points than a winner. Japanese mahjong has a complex scoring system with several stages of scoring, rules and exceptions, evening out scores and bonus points at the end of a match. Korean mahjong has a simple scoring system where only winner scores without any form of doubling. Some variations give points for ...
The minimum score for a winning hand is 25 points. In the case of calling Mahjong (winning), the player who discarding a tile from which another player calls mahjong must pay twice the number of points, while the other player pays only the number of points. In a self-draw, the other three players pay twice as the points.
In most rules, the points are doubled for a nine-tile waiting (when the hand is a 1-1-1-2-3-4-5-6-7-8-9-9-9). Regardless of the value of the extra tile, this is always a standard mahjong hand of four melds and a pair, as shown in the animation below: Four Quads / Four Kan: sūkantsu – 四槓子 Limit Open or Closed called: + +
Bonus-points are included in the winner's final score but do not count towards the minimum hand-points a player needs to go mahjong (that is a player must have a minimum of hand-points and not a minimum of hand-points plus bonus points).
Japanese mahjong is a comparative point game. Unlike betting variations of mahjong, decisions are made compared to other players instead of a strict expected value basis. As mahjong is a game dependent on psychology and game theory, experienced players may deviate from optimal decision-making in order to bluff or mislead opponents.