Search results
Results from the WOW.Com Content Network
e. Non-fiction (or nonfiction) is any document or media content that attempts, in good faith, to convey information only about the real world, rather than being grounded in imagination. [1] Non-fiction typically aims to present topics objectively based on historical, scientific, and empirical information. However, some non-fiction ranges into ...
e. An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players ...
The story of a man named Clancy, escaping from an oppressive organization called DEMA. It included a cryptic series of websites (all hosted by dmaorg.info) with images, letters from the main character, and codes to decipher. It was discussed and solved in both a Reddit megathread [7] and a Discord server.
Non-fiction novel. The non-fiction novel is a literary genre that, broadly speaking, depicts non-fictional elements, such as real historical figures and actual events, woven together with fictitious conversations and uses the storytelling techniques of fiction. [citation needed] The non-fiction novel is an otherwise loosely defined and flexible ...
Literature portal. v. t. e. Creative nonfiction (also known as literary nonfiction, narrative nonfiction, literary journalism or verfabula[1]) is a genre of writing that uses literary styles and techniques to create factually accurate narratives. Creative nonfiction contrasts with other non-fiction, such as academic or technical writing or ...
History of alternate reality games. Alternate reality games are a modern genre of gaming often consisting of an interactive, networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. Most of these games are either independently run or used ...
64594439. We Tell Ourselves Stories in Order to Live: Collected Nonfiction is a 2006 collection of nonfiction by Joan Didion. It was released in the Everyman's Library, a series of reprinted classic literature, as one of the titles chosen to mark the series' 100th anniversary. [1] The title is taken from the opening line of Didion's essay "The ...
The Modern Library 100 Best Nonfiction was created in 1998 by the Modern Library. The list is what it considers to be the 100 best non-fiction books published since 1900. The list includes memoirs, textbooks, polemics, and collections of essays. A separate list of the 100 best novels of the 20th century was created the same year.