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Heap's algorithm. Wheel diagram of all permutations of length generated by Heap's algorithm, where each permutation is color-coded (1=blue, 2=green, 3=yellow, 4=red). Heap's algorithm generates all possible permutations of n objects. It was first proposed by B. R. Heap in 1963. [1]
Shortcut. WP:RAN. On Wikipedia and other sites running on MediaWiki, Special:Random can be used to access a random article in the main namespace; this feature is useful as a tool to generate a random article. Depending on your browser, it's also possible to load a random page using a keyboard shortcut (in Firefox, Edge, and Chrome Alt-Shift + X).
Cosgarach Mhor, the Great Triumphant One, sword of Oscar. Crocea Mors[ fr ], formerly the sword of Julius Caesar, captured by Nennius according to the legends presented by Geoffrey of Monmouth. Cruadh-Chosgarach, the Hard Destroying One, sword of Caílte mac Rónáin. Cruaidín Catutchenn, the sword of Cú Chulainn.
Generation of primes. In computational number theory, a variety of algorithms make it possible to generate prime numbers efficiently. These are used in various applications, for example hashing, public-key cryptography, and search of prime factors in large numbers. For relatively small numbers, it is possible to just apply trial division to ...
Dice are an example of a mechanical hardware random number generator. When a cubical die is rolled, a random number from 1 to 6 is obtained. Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols that cannot be reasonably predicted better than by random chance is generated.
A random permutation is a random ordering of a set of objects, that is, a permutation -valued random variable. The use of random permutations is common in games of chance and in randomized algorithms in coding theory, cryptography, and simulation. A good example of a random permutation is the fair shuffling of a standard deck of cards: this is ...
Pseudorandomness. A pseudorandom sequence of numbers is one that appears to be statistically random, despite having been produced by a completely deterministic and repeatable process. [1] Simply put, the problem is that many of the sources of randomness available to humans (such as rolling dice) rely on physical processes not readily available ...
Randomness has many uses in science, art, statistics, cryptography, gaming, gambling, and other fields. For example, random assignment in randomized controlled trials helps scientists to test hypotheses, and random numbers or pseudorandom numbers help video games such as video poker. These uses have different levels of requirements, which leads ...