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An aimbot or autoaim is a type of computer game bot most commonly used in first-person shooter games to provide varying levels of automated target acquisition and calibration to the player. They are sometimes used along with a triggerbot, which automatically shoots when an opponent appears within the field-of-view or aiming reticule of the player.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Occasionally this caching scheme goes awry (e.g. the browser insists on showing out-of-date content) making it necessary to bypass the cache, thus forcing your browser to re-download a web page's complete, up-to-date content. This is sometimes referred to as a "hard refresh", "cache refresh", or "uncached reload".
Used interchangeably with goal, hoop, and net. The goal in the game of basketball, consisting of a net suspended from a hoop 18 inches (46 cm) in diameter and 10 ft (305 cm) above the ground. In regulation contexts it is attached to a backboard. basket cut A cut toward the basket. basket interference
The purpose of using the backboard is to try to hit the backboard at an angle, thus slowing the speed of the ball and increasing its chances of falling into the hoop. Researchers at North Carolina State University found that bank shots may be 20 percent more effective up to a distance of about 12 feet than direct shots. [ 10 ]
The shot clock is a digital clock that displays a number of seconds or not. The shot clock is usually displayed above the backboard behind each goal, allowing offensive players to see precisely how much time they have to shoot and officials to easily determine whether buzzer beaters should be counted.
The program features a unified API that allows users to add interactive 3D visualization to both desktop and mobile applications. HOOPS Visualize provides a hierarchical scene management engine capable of handling a range of graphics entities, together with a graphics pipeline and interaction handling algorithms.
Under all basketball rule sets, a team attempting to throw a ball in-bounds has five seconds to release the ball towards the court. [1] The five second clock starts when the team throwing it in has possession of the ball (usually bounced or handed to a player while out of bounds by the official).