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  2. Virtual Theatre - Wikipedia

    en.wikipedia.org/wiki/Virtual_Theatre

    In 1990 they decided to set up their own video-game development company, together with David Sykes and Noirin Carmody. [1] For their debut adventure game, Lure of the Temptress, released in 1992 for Amiga, Atari ST and PC, [1] Cecil, Warriner, Sykes and Dan Marchant created the concept of the game engine titled "Virtual Theatre", which Warriner ...

  3. MachineGames - Wikipedia

    en.wikipedia.org/wiki/MachineGames

    MachineGames developed Wolfenstein: Youngblood, the follow-up to The New Colossus with a focus on co-operative gameplay, and Wolfenstein: Cyberpilot, a virtual reality game, both released in 2019. [ 9 ] [ 10 ] MachineGames created a further Quake episode, Dimension of the Machine , for the game's re-release in 2021, as well as Call of the ...

  4. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  5. Slot Machine (video game) - Wikipedia

    en.wikipedia.org/wiki/Slot_Machine_(video_game)

    The game was written by David Crane, who went on to develop Pitfall!.Crane developed the game for his mother, who was a lover of slot-machine games. [5] [6] Programming the game to represent the different symbols of a traditional fruit-machine proved difficult given that the Atari 2600 could only render 8 monochrome pixels for each sprite, so Crane made use of differing shapes that were easily ...

  6. Virtuality (product) - Wikipedia

    en.wikipedia.org/wiki/Virtuality_(product)

    Virtuality was a range of virtual reality machines produced by Virtuality Group, and found in video arcades in the early 1990s. [1] The machines delivered real-time VR gaming via a stereoscopic VR headset , joysticks , tracking devices and networked units for a multi-player experience.

  7. Virtual On: Cyber Troopers - Wikipedia

    en.wikipedia.org/wiki/Virtual_On:_Cyber_Troopers

    Virtual On: Cyber Troopers (電脳戦機バーチャロン, Dennō Senki Bācharon) is a 3D action video game developed and published by Sega.A robot-themed shooter [8] and fighter, it was developed on the Sega Model 2 hardware and released on arcades in January 1996 (or December 1995 [10]) before ports to the Sega Saturn that year and to Windows the next year.

  8. Z-machine - Wikipedia

    en.wikipedia.org/wiki/Z-machine

    The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games.Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform.

  9. Theory of Games and Economic Behavior - Wikipedia

    en.wikipedia.org/wiki/Theory_of_Games_and...

    Theory of Games and Economic Behavior, published in 1944 [1] by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is considered the groundbreaking text that created the interdisciplinary research field of game theory.