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  2. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)

  3. Byju's - Wikipedia

    en.wikipedia.org/wiki/Byju's

    Byju's is an education tutoring app that runs on a freemium model, [30] with free access to content limited for 15 days after the registration. [30] [31] It was launched in August 2015, [32] offering educational content for students from classes 4 to 12. [33] In 2019, an early learning program started for classes 1 to 3. [20]

  4. PC Play & Learn - Wikipedia

    en.wikipedia.org/wiki/PC_Play_&_Learn

    The cover art for the first game in the series; Lets Make Friends. PC Play & Learn: Learning Fun with Dan and Whizzo (commonly abbreviated to PC Play & Learn) was a series of British Point-and-click adventure educational software game produced by International Masters Publishers in association with act-two, and released throughout the early to mid-2000s, delivered as part of a subscription.

  5. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  6. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company was founded in 8 May 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari, Inc. employee who had programmed the game Adventure. [2] They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills.

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  8. Treasure Mountain! - Wikipedia

    en.wikipedia.org/wiki/Treasure_Mountain!

    As the game opens, the Master of Mischief, a common antagonist of The Learning Company's Super Seekers games and the counterpart of antagonist Morty Maxwell in the Super Solvers games, steals the kingdom's crown and hides all of the castle's treasures. The player takes on the role of the Super Seeker once again, whose job is to find the ...

  9. Chessmaster: The Art of Learning - Wikipedia

    en.wikipedia.org/wiki/Chessmaster:_The_Art_of...

    Chessmaster: The Art of Learning (alternatively Chessmaster XI and known on the PC as Chessmaster: Grandmaster Edition [6] [7]) is a 2007 chess video game developed and published by Ubisoft for the Windows, Nintendo DS, and PlayStation Portable. It is part of the Chessmaster series. The game was announced on August 10, 2007. [6]