enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Especially when written “Entity Component System”, due to an ambiguity in the English language, a common interpretation of the name is that an ECS is a system comprising entities and components. For example, in the 2002 talk at GDC, [ 1 ] Scott Bilas compares a C++ object system and his new custom component system.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C++: 2010 Yes 3D Windows, macOS, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One: Metro 2033, Metro: Last Light, Metro Exodus: Proprietary: A-Frame (VR) JavaScript: 2015 JavaScript: Yes 3D Cross-platform: MIT: Open source Entity component system WebVR framework Adventure Game Interpreter: C: 1984 C style Yes 2D DOS, Apple SOS, ProDOS ...

  4. List of computing and IT abbreviations - Wikipedia

    en.wikipedia.org/wiki/List_of_computing_and_IT...

    JDS—Java Desktop System; JFC—Java Foundation Classes; JFET—Junction Field-Effect Transistor; JFS—IBM Journaling File System; JINI—Jini Is Not Initials; JIT—Just-In-Time; JME—Java Micro Edition; JMX—Java Management Extensions; JMS—Java Message Service; JNDI—Java Naming and Directory Interface; JNI—Java Native Interface; JNZ ...

  5. libGDX - Wikipedia

    en.wikipedia.org/wiki/LibGDX

    libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [5]

  6. Composite entity pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_entity_pattern

    Composite entity is a Java EE Software design pattern and it is used to model, represent, and manage a set of interrelated persistent objects rather than representing them as individual fine-grained entity beans, and also a composite entity bean represents a graph of objects.

  7. Entity–control–boundary - Wikipedia

    en.wikipedia.org/wiki/Entity–control–boundary

    The entity–control–boundary (ECB), or entity–boundary–control (EBC), or boundary–control–entity (BCE) is an architectural pattern used in use-case–driven object-oriented programming that structures the classes composing high-level object-oriented source code according to their responsibilities in the use-case realization.

  8. ECS - Wikipedia

    en.wikipedia.org/wiki/ECS

    eComStation, a computer operating system based on OS/2; Edinburgh Concurrent Supercomputer; EDNS Client Subnet; Elitegroup Computer Systems, a Taiwanese electronics firm; Emergency communication system; Enterprise cognitive system; Entity component system, a software architecture pattern; Environmental control system

  9. Talk:Entity component system - Wikipedia

    en.wikipedia.org/wiki/Talk:Entity_component_system

    The components are details of the message, for example the message's text "Hello, world!" or perhaps the message's font or color. The system in this case is the entity-renderer, that renders messages to the screen. In this case, the system looks only at the text component of the entity and not other entity components.