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Pygame is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language . [ 7 ]
Ren'Py games (42 P, 12 F) Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total.
Python has built-in set and frozenset types since 2.4, and since Python 3.0 and 2.7, supports non-empty set literals using a curly-bracket syntax, e.g.: {x, y, z}; empty sets must be created using set(), because Python uses {} to represent the empty dictionary.
Procedural generation is often used in loot systems of quest-driven games, such as action role-playing games and massive multiplayer online role playing games. Though quests may feature fixed rewards, other loot, such as weapons and armor, may be generated for the player based on the player-character's level, the quest's level, their ...
Video game writing is the art and craft of writing scripts and narratives for video games.Similar to screenwriting, it is typically a freelance profession. [1] It includes many differences from writing for film, due to the non-linear and interactive nature of most video games, and the necessity to work closely with video game designers and voice actors.
The Zen of Python is a collection of 19 "guiding principles" for writing computer programs that influence the design of the Python programming language. [1] Python code that aligns with these principles is often referred to as "Pythonic". [2] Software engineer Tim Peters wrote this set of principles and posted it on the Python mailing list in ...
A nested set collection or nested set family is a collection of sets that consists of chains of subsets forming a hierarchical structure, like Russian dolls. It is used as reference concept in scientific hierarchy definitions, and many technical approaches, like the tree in computational data structures or nested set model of relational databases .
Venn diagram showing the union of sets A and B as everything not in white. In combinatorics, the inclusion–exclusion principle is a counting technique which generalizes the familiar method of obtaining the number of elements in the union of two finite sets; symbolically expressed as