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Soulcalibur VI is a 2018 fighting video game developed by Bandai Namco Studios and Dimps, and published by Bandai Namco Entertainment.As the seventh main installment and reboot of the Soulcalibur series, it was released for the PlayStation 4, Windows, and Xbox One on October 19, 2018.
All games in the series before Soulcalibur III were originally released as arcade games, and subsequently ported to home consoles. The ported versions are known for their extra features, including characters, weapons, costumes, art galleries, martial arts demonstrations and involved single-player modes, when compared to the original arcade versions.
Zasalamel (ザサラメール, Zasaramēru) hails from an ancient tribe that was tasked with the protection of the holy sword Soul Calibur by Algol. Angered by the tribe's restrictions, he tried to take Soul Calibur but was caught and exiled. Pursuing the sword he gained the ability to reincarnate, though eventually yearned to die for good.
Voldo (Japanese: ヴォルド, Hepburn: Vorudo) is a character in the Soulcalibur series of video games. Created by Namco's Project Soul division, he first appeared in Soul Edge, and later in all games of the Soulcalibur series with the exception of Soulcalibur Legends.
Sophitia Alexandra (Japanese: ソフィーティア・アレクサンドル, Hepburn: Sofītia Arekusandoru) is a character in the Soulcalibur series of video games. Created by Namco's Project Soul division by designers Aya Takemura and Takuji Kawano, she first appeared in Soul Edge and its subsequent sequels, later appearing in various merchandise related to the series.
Continuing her quest to destroy the sword in later games, Ivy was attacked by Cervantes and her soul consumed in Soulcalibur IV. Using an artificial soul to keep herself alive, [20] Ivy managed to defeat her father at Ostrheinsburg Castle at the end of the game. She also acts as a teacher to younger warriors when Soul Edge re-appears years ...
Enjoy a classic game of Hearts and watch out for the Queen of Spades!
Taki (Japanese: タキ) is a character in the Soulcalibur series of video games. Created by designers Aya Takemura and Takuji Kawano of Namco's Project Soul division, she was introduced in Soul Edge, and later appeared in almost every subsequent sequel.
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