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The Geospatial Data Abstraction Library (GDAL) is a computer software library for reading and writing raster and vector geospatial data formats (e.g. shapefile), and is released under the permissive X/MIT style free software license by the Open Source Geospatial Foundation.
The development of fast methods for various bit blit operations gave impetus to the evolution of computer displays from using character graphics to using raster graphics (bitmap) for everything. Machines that rely heavily on the performance of 2D graphics (such as video game consoles) often have special-purpose circuitry called a blitter.
A raster image is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. [1] Raster images are stored in image files with varying dissemination, production, generation, and acquisition formats. The printing and prepress industries know raster graphics as contones (from continuous tones).
Phatch can turn itself into a droplet which stays a small graphic on top of the other windows. It processes any images which are dragged and dropped on it. Phatch interactive Python shell. Phatch has a built in interactive Python console to explore the internals of the program.
The GNU Data Language (GDL) is a free alternative to IDL (Interactive Data Language), [2] [3] [4] achieving full compatibility with IDL 7 and partial compatibility with IDL 8. [5] Together with its library routines, GDL is developed to serve as a tool for data analysis and visualization in such disciplines as astronomy, [ 6 ] geosciences, and ...
JPEG XL is a royalty-free open standard for the compressed representation of raster graphics ... In 2017 Google's data compression research ... A Python JPEG XL ...
Computer Graphics Metafile (CGM) is a free and open international standard file format for 2D vector graphics, raster graphics, and text, and is defined by ISO/IEC 8632. [ 2 ] Overview
Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).