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The control panel has options for starting/stopping a stream or recording, a button to transform OBS to a more professional Studio Mode (see below), a button for opening the settings menu and a button to exit the program. The upper section has a live video preview, used to monitor and edit the current scene.
Streamlabs Desktop (formerly Streamlabs OBS) is a free and open-source streaming software that is based on a fork of OBS Studio. Electron is used as the software framework for the user interface. [4] Streamlabs distributes the user's content over platforms such as Twitch, YouTube, and Facebook. [2] [5]
HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.
For example, there is a channel for handling RPC requests and responses, a channel for video stream data, a channel for audio stream data, a channel for out-of-band control messages (fragment size negotiation, etc.), and so on. During a typical RTMP session, several channels may be active simultaneously at any given time.
This article needs to be updated. Please help update this article to reflect recent events or newly available information. (August 2022) The following tables compare general and technical information for a number of current, notable video hosting services. Please see the individual products' articles for further information. General information Basic general information about the hosts ...
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These sources are used to create a broadcast production for both live and on-demand distribution on the web. XSplit Gamecaster, on the other hand, is a turnkey live streaming and recording application, designed for casual gamers who immediately want to start live streaming or recording their gameplay with minimal setup and configuration.
The Real-Time Streaming Protocol (RTSP) is an application-level network protocol designed for multiplexing and packetizing multimedia transport streams (such as interactive media, video and audio) over a suitable transport protocol.