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The United States Army Simulation and Training Technology Center (STTC) [1] provides the United States Department of Defense and United States Department of Homeland Security, with applied research to develop simulation technologies, build on current simulation knowledge, and understand system of systems environments where human, agent, and teams are involved.
Mounted Warfare TestBed (MWTB) at Fort Knox, Kentucky, was the premier site for distributed simulation experiments in the US Army for over 20 years. It used simulation systems, including fully manned virtual simulators and computer-generated forces, to perform experiments that examined current and future weapon systems, concepts, and tactics.
Military Open Simulator Enterprise Strategy (MOSES) is a U.S. Army project evaluating the ability of OpenSimulator to provide independent and secured access to a virtual world. [1] MOSES is a research project of the United States Army Simulation and Training Technology Center (STTC), led by Science and Technology Manager Dr. Douglas Maxwell ...
The dangers of treating military simulation as gospel are illustrated in an anecdote circulated at the end of the Vietnam War, which was intensively gamed between 1964 and 1969 (with even President Lyndon Johnson being photographed standing over a wargaming sand table at the time of Khe Sanh) in a series of simulations codenamed Sigma. [44]
As of 2012 the most current version of fully fielded vehicle platform MILES was the Instrumentable multiple integrated laser engagement system combat vehicle tactical engagement simulation system I-MILES CVTESS). This is provided to the US Army by Saab Defense and Security Training and Simulations.
The National Research Council's Committee on Modeling, Simulation, and Games, conducted a study whose purpose was to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society.
Millennium Challenge 2002 (MC02) was a major war game exercise conducted by the United States Armed Forces under JFCOM in mid-2002, running from 24 July to 15 August. The exercise involved both live exercises and computer simulations, costing US$250 million (equivalent to about $423M in 2023), the most expensive war game in US military history. [1]
United States Army Combat Capabilities Development Command; United States Army Command, Control, Communication, Computers, Cyber, Intelligence, Surveillance and Reconnaissance Center; United States Army Materiel Systems Analysis Activity; United States Army Research Laboratory; United States Army Simulation and Training Technology Center