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  2. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    RGB is a device-dependent color model: different devices detect or reproduce a given RGB value differently, since the color elements (such as phosphors or dyes) and their response to the individual red, green, and blue levels vary from manufacturer to manufacturer, or even in the same device over time.

  3. Channel (digital image) - Wikipedia

    en.wikipedia.org/wiki/Channel_(digital_image)

    RGB channels roughly follow the color receptors in the human eye, and are used in computer displays and image scanners. If the RGB image is 24-bit (the industry standard as of 2005), each channel has 8 bits, for red, green, and blue—in other words, the image is composed of three images (one for each channel), where each image can store ...

  4. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    RGB color value A 3D vector describing a color using the RGB color model; may use fixed-point or floating-point representations. RGB image A bitmap image holding RGB color values in 3 image channels Rounding radius A value used in smoothing the corners of a geometric figure such as a 2D polygon or 3D polygon mesh. [27]

  5. GIF - Wikipedia

    en.wikipedia.org/wiki/GIF

    The Graphics Interchange Format (GIF; / ɡ ɪ f / GHIF or / dʒ ɪ f / JIF, see § Pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.

  6. RGBE image format - Wikipedia

    en.wikipedia.org/wiki/RGBE_image_format

    RGBE allows pixels to have the dynamic range and precision of floating-point values in a relatively compact data structure (32 bits per pixel) - often when images are generated from light simulations, the range of per-pixel color intensity values are much greater than will nicely fit into the standard 0..255 (8-bit) range of standard 24-bit image formats.

  7. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

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    mail.aol.com

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  9. RGBA color model - Wikipedia

    en.wikipedia.org/wiki/RGBA_color_model

    In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.