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The community, mostly centered on the Neverwinter Vault, has created over 4,000 modules for the game, among them, many award-winning adventures and series such as Dreamcatcher. [27] The Aurora toolset is not available for the Linux and Macintosh versions of Neverwinter Nights .
Darkness over Daggerford is a premium module for BioWare's Neverwinter Nights role-playing video game.It was released for digital distribution on August 16, 2006. Considered a user-made mod, the game was created by Canadian company Ossian Studios, headed by former BioWare employee Alan Miranda.
Neverwinter Nights: Kingmaker is an expansion pack released for BioWare's Neverwinter Nights that includes three premium modules: Kingmaker, Shadowguard, and Witch's Wake. Released in November 2004, Kingmaker won the Academy of Interactive Arts & Sciences' "Computer Role-Playing Game of the Year" award in 2005. [2]
The Neverwinter Nights series is a franchise of role-playing games. [6] The systems of the games are based on the rules of Dungeons & Dragons, a table-top role-playing game originally developed by TSR, Inc. [7] Both Neverwinter Nights and Neverwinter Nights 2 contain three game modes: a default campaign, a multiplayer mode, and custom contents.
Premium modules were adventures created for Neverwinter Nights by BioWare and other companies. [4] BioWare had been given autonomy on the premium module process from the game's publisher, Atari, and Zeschuk approved Miranda's proposal. [2] Miranda's initial draft of the project was a pirate-themed adventure in the Sword Coast, which happened to ...
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Before Feline Fuelled Games was established in 2004, its founder Oliver Knörzer and several other team members, among them Eric Dunkel and Matthias Geißler, developed the campaign Silberwald: Der Ring des Schicksals (Silver Forest: The Ring of Destiny) for BioWare's Neverwinter Nights which was released on 21 July 2003. [1]
[5]: 19 Neverwinter Nights was a low-risk licensing deal for TSR and the company "viewed these arrangements as transmedia opportunities and relied on these efforts to complement its own core rulebooks, novels, and modules. Ironically, it was the low-risk/high-reward licensed products that increasingly granted D&D its greatest exposure during ...