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It won awards, though critics were divided on the lack of challenging difficulty in solving class trials and its mini games. A sequel, Danganronpa 2: Goodbye Despair, was released in 2012. A compilation of both games, titled Danganronpa 1・2 Reload, was released for PlayStation Vita in Japan in October 2013, and worldwide in March 2017. The ...
Danganronpa (Japanese: ダンガンロンパ) is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike).The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma.
Novelization of the first game Danganronpa Togami (ダンガンロンパ十神) (27 November 2015 – February 2017, 3 volumes) [13] 2015–2017 Takekuni Kitayama Prequel novel trilogy Danganronpa 1・2 Beautiful Days (ダンガンロンパ 1・2 Beautiful Days) (12 December 2015, 1 volume) [14] 2015 Novelization of the second game
Pages in category "Danganronpa video games" The following 8 pages are in this category, out of 8 total. This list may not reflect recent changes. C.
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Spike Chunsoft Co., Ltd. [a] is a Japanese video game development and localization company specializing in role-playing video games, visual novels and adventure games.The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike in 2012.
Danganronpa V3 continues the same style of gameplay as the first two numbered Danganronpa games, which is split into School Life, Deadly Life, and Class Trial segments. . During School Life, the player interacts with other characters and progresses through the story until coming across a murder victim and entering the Deadly Life, during which they must gather evidence for use in the Class Tri
During early stages of the game Danganronpa: Trigger Happy Havoc, a demo named Distrust, Makoto was simply named "Protagonist" (主人公, Shujinkō). [1] Writer Kazutaka Kodaka from Spike Chunsoft said in an interview that his aim was not to have players project themselves onto Makoto Naegi, a common method of writing for visual novels. In the ...
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