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Shadowgraphy or ombromanie is the art of performing a story or show using images made by hand shadows. It can be called "cinema in silhouette". It can be called "cinema in silhouette". Performers are titled as a shadowgraphist or shadowgrapher.
Albert Almoznino (Hebrew: אלברט אלמוזנינו; March 3, 1923 – April 7, 2020) was an Israeli hand shadow artist.He gained international recognition in the years 1958-1975 when he performed his hand shadow skills in front of thousands of people at Radio City Music Hall New York, Paris Olympia, Reno Nevada, "The Ed Sullivan Show" [1] and other places.
One way to brighten shadows in image editing software such as GIMP or Adobe Photoshop is to duplicate the background layer, invert the copy and set the blend modes of that top layer to "Soft Light". You can also use an inverted black and white copy of the image as a mask on a brightening layer, such as Curves or Levels.
A drawback of the basic z-buffer algorithm is that each pixel ends up either entirely covered by a single object or filled with the background color, causing jagged edges in the final image. Early anti-aliasing approaches addressed this by detecting when a pixel is partially covered by a shape, and calculating the covered area.
Shadows from cumulus clouds thick enough to block sunlight. A shadow is a dark area where light from a light source is blocked by an object. It occupies all of the three-dimensional volume behind an object with light in front of it. The cross section of a shadow is a two-dimensional silhouette, or a reverse projection of the object blocking the ...
The use of the gobo is "subtractive", as opposed to using a "reflector" to bounce added light into a shadow (thus "additive" lighting). Use of a gobo subtracts light from a portion of an overall shaded subject and creates a contrast between one side of the subject and the other.
Cel-shaded rendering of two isosurfaces of the probability density of a particle in a box. The cel-shading process starts with a typical 3D model.Where cel-shading differs from conventional rendering is in its non-photorealistic shading algorithm.
Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977 [2] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.