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At SIGGRAPH 2014, Intel released a demo showing a computer generated asteroid field, in which DirectX 12 was claimed to be 50–70% more efficient than DirectX 11 in rendering speed and CPU power consumption. [61] [62] Ashes of the Singularity was the first publicly available game to utilize
In 2016 Oxide and Dan Baker were part of the first major tech Demo for DX12 along with Brian Langley, Microsoft's DirectX 12 lead, Max McMullen, Microsoft's principal lead for Direct3D. [15] In April 2020 AMD and Oxide Games announced a multi-year partnership [16] to co-develop graphics technologies for the growing cloud gaming market. The ...
Nvidia 3D Vision is a technology developed by Nvidia, [1] [2] a multinational corporation specializing in developing graphics processing units and chipset technologies for workstations, personal computers, and mobile devices.
[12] In the free version only the part 1, "Return to Proxycon", of the demo is shown now. [13] September 29, 2004 Windows 2000 Windows XP (SP2) DirectX 9.0(c) Unsupported 3DMark06: The sixth generation 3DMark. [14] The three game tests, renamed "graphics tests", from 3DMark05 were carried over and updated, and a fourth new test "Deep Freeze ...
The demo was a collaboration between the cinematic Visual Works division—a section of the company generally associated with CGI movie production for the company's video games—and Square Enix's R&D department, Advanced Technology Division, with a goal to create a real-time graphics tech demo that has a quality coming as close as possible to ...
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.
Dota 2 (port), [12] The Lab (limited), Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, Deadlock: Proprietary: The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM ...
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