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October 6, 2000 Studio 33 / SCE: 2000: F1 Manager [59] (F1 Manager 2001) [60] Windows: October 13, 2000 (re-released September 21, 2001) Intelligent Games / EA Sports: 1999+ F1 Championship Season 2000: Windows, PlayStation, PlayStation 2, Game Boy Color: December 19, 2000 Visual Science / EA Sports: 2000: F1 World Grand Prix 2000 [61] Windows ...
F1 Manager was developed by Intelligent Games in the United Kingdom, [3] and was released worldwide on Microsoft Windows by the game's license holder EA Sports in October 2000. [4] [10] [11] Commentary is provided by the ITV commentator Jim Rosenthal in English, [2] and Kai Ebel in German. [10]
The first video game of the series, F1 Manager 2022, was released in 2022. [4] It marked the first Formula One licensed management game since F1 Manager of EA Sports in 2000. [5] In the second entry, F1 Manager 2023, the game engine was updated from Unreal Engine 4 to Unreal Engine 5. [6] The latest entry, F1 Manager 2024, was released in July ...
Electronic Arts' EA Sports division started the series with F1 2000. Six games have been released between 2000 and 2003, when Image Space Incorporated and Visual Science took charge of the PC and the console versions respectively. Intelligent Games was also involved to produce F1 Manager for Microsoft Windows in 2000. [1]
Based on the 2001 Formula One season, GP4 is a graphical and physics update from the previous version, Grand Prix 3, which was released in 2000. Modifications from version 3 [ edit ]
Grand Prix Manager 2 (often shortened as GPM2) is a 1996 Formula 1 management simulation for Windows systems and is based on its predecessor, Grand Prix Manager. It was developed by Edward Grabowski Communications Ltd [ 1 ] and published by MicroProse , and is licensed by FIA to have real statistics for the 1996 Formula One season .
F1 Manager may refer to: F1 Manager, a Microsoft Windows video game by EA Sports; F1 Clash (originally known as F1 Manager), an iOS/Android video game by Hutch; F1 ...
The community spawned a host of mods, making the game highly customizable for its time. Liveries, car-performance and the performance of the computer-opponents, camera-settings and many other settings could be edited. First attempts at a track-editor emerged, but this would only become reality after the arrival of the successor Grand Prix 2. In ...