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On the server side, VirtualGL consists of a library that handles the redirection and a wrapper program that instructs applications to use this library. Clients can connect to the server either using a remote X11 connection or using an X11 proxy such as a Virtual Network Computing (VNC) server. In case of an X11 connection some client-side ...
With server-side rendering, static HTML can be sent from the server to the client, and client-side JavaScript then makes the web page dynamic by attaching event handlers to the HTML elements in a process called hydration. Examples of frameworks that support server-side rendering are Next.js, Nuxt.js, Angular, and React. An alternative to server ...
Back-end (Server-side) table in most popular websites Websites C# C C++ D Elixir Erlang Go Hack Haskell Java JavaScript Perl PHP Python Ruby Scala; Google: No Yes Yes No No No Yes No No Yes Yes No No Yes No No Facebook: No No Yes Yes No Yes No Yes Yes Yes No No No Yes No No YouTube: No Yes Yes No No No Yes No No Yes No No No Yes No No Yahoo: No ...
In web development, hydration or rehydration is a technique in which client-side JavaScript converts a web page that is static from the perspective of the web browser, delivered either through static rendering or server-side rendering, into a dynamic web page by attaching event handlers to the HTML elements in the DOM. [1]
Server-side rendering (SSR) refers to the process of rendering a client-side JavaScript application on the server, rather than in the browser. This can improve the performance of the application, especially for users on slower connections or devices.
DirectWrite is a text layout and glyph rendering API by Microsoft.It was designed to replace GDI/GDI+ and Uniscribe for screen-oriented rendering and was first shipped with Windows 7 and Windows Server 2008 R2, as well as Windows Vista and Windows Server 2008 (with Platform Update installed). [1]
OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices. OptiX 7.0 and Latest developed by NVIDIA. LibGCM; QuickDraw 3D developed by Apple Computer starting in 1995, abandoned in 1998. Vulkan
ZK is a server-centric framework. Technically you don't need to know about the implementation at the client side. It is how ZK Mobile running on Java Mobile VM is done. Since ZK 5.0, the so-called Server+client Fusion [16] architecture is introduced. Developers are allowed to access the client-side widgets directly if they want to.