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Mega Man Battle Network 3: Blue Version [a] and Mega Man Battle Network 3: White Version are tactical role-playing games developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third game in the Mega Man Battle Network series, released in 2002 in Japan and 2003 in North America.
Mega Man Battle Network (video game) Mega Man Battle Network 2; Mega Man Battle Network 3; Mega Man Battle Network 4; Rockman EXE 4.5 Real Operation; Mega Man Battle Network 5; Mega Man Battle Network 6
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Mega Man Battle Network [a] is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the Mega Man series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity where computers and networking technology was the main focus on scientific advancement, rather than robotics.
Mega Man 3 takes place during an unspecified year during the 21st century (20XX). 2-3 months after Mega Man 2, the mad scientist Dr. Wily, having twice had plans for world domination dashed, claims to have reformed and begins work with Dr. Light on a project to build a peace-keeping robot named "Gamma". [10]
A total of 224,837 units were sold in Japan during 2001, with the game being listed by Dengeki Online as the 50th best-selling video game in the region for that year. [41] The success of Mega Man Battle Network led to several sequels and spin-offs on other consoles, mobile phones, and arcade; an anime series; and numerous pieces of merchandise.
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The player selects and uses a LongSwrd Battle Chip from the HUD at the bottom of the screen. The Custom Bar extends across the top. Mega Man Network Transmission incorporates aspects of action and platforming games similar to other Mega Man series, while retaining the strategy and role-playing elements of the Battle Network series.