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  2. Synchronization (computer science) - Wikipedia

    en.wikipedia.org/wiki/Synchronization_(computer...

    Synchronization is designed to be cooperative, demanding that every thread follow the synchronization mechanism before accessing protected resources for consistent results. Locking, signaling, lightweight synchronization types, spinwait and interlocked operations are mechanisms related to synchronization in .NET." [11]

  3. Barrier (computer science) - Wikipedia

    en.wikipedia.org/wiki/Barrier_(computer_science)

    In parallel computing, a barrier is a type of synchronization method. [1] A barrier for a group of threads or processes in the source code means any thread/process must stop at this point and cannot proceed until all other threads/processes reach this barrier.

  4. Lock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Lock_(computer_science)

    Locks typically require hardware support for efficient implementation. This support usually takes the form of one or more atomic instructions such as "test-and-set", "fetch-and-add" or "compare-and-swap". These instructions allow a single process to test if the lock is free, and if free, acquire the lock in a single atomic operation.

  5. Compare-and-swap - Wikipedia

    en.wikipedia.org/wiki/Compare-and-swap

    In computer science, compare-and-swap (CAS) is an atomic instruction used in multithreading to achieve synchronization.It compares the contents of a memory location with a given value and, only if they are the same, modifies the contents of that memory location to a new given value.

  6. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    In concurrent programming, a monitor is a synchronization construct that prevents threads from concurrently accessing a shared object's state and allows them to wait for the state to change. They provide a mechanism for threads to temporarily give up exclusive access in order to wait for some condition to be met, before regaining exclusive ...

  7. Clock synchronization - Wikipedia

    en.wikipedia.org/wiki/Clock_synchronization

    Clock synchronization is a topic in computer science and engineering that aims to coordinate otherwise independent clocks.Even when initially set accurately, real clocks will differ after some amount of time due to clock drift, caused by clocks counting time at slightly different rates.

  8. Load-link/store-conditional - Wikipedia

    en.wikipedia.org/wiki/Load-link/store-conditional

    If any updates have occurred, the store-conditional is guaranteed to fail, even if the value read by the load-link has since been restored. As such, an LL/SC pair is stronger than a read followed by a compare-and-swap (CAS), which will not detect updates if the old value has been restored (see ABA problem).

  9. Spinlock - Wikipedia

    en.wikipedia.org/wiki/Spinlock

    Transactional Synchronization Extensions and other hardware transactional memory instruction sets serve to replace locks in most cases. Although locks are still required as a fallback, they have the potential to greatly improve performance by having the processor handle entire blocks of atomic operations.