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Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.
Stated more abstractly, a fluent interface relays the instruction context of a subsequent call in method chaining, where generally the context is Defined through the return value of a called method; Self-referential, where the new context is equivalent to the last context; Terminated through the return of a void context
Cascading can be implemented in terms of chaining by having the methods return the target object (receiver, this, self).However, this requires that the method be implemented this way already – or the original object be wrapped in another object that does this – and that the method not return some other, potentially useful value (or nothing if that would be more appropriate, as in setters).
Method chaining, also known as named parameter idiom, is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.
A Join method will execute once all the fragments of the Join pattern have been called. If the return type is a standard Java type then the leading fragment will block the caller until the Join pattern is complete and the method has executed. If the return type is of type signal then the leading fragment will return immediately.
Within computer science, a use-definition chain (or UD chain) is a data structure that consists of a use U, of a variable, and all the definitions D of that variable that can reach that use without any other intervening definitions. [1] [2] A UD Chain generally means the assignment of some value to a variable.
When the associated visit method is called, its implementation is chosen based on both the dynamic type of the visitor and the static type of the element, as known from within the implementation of the accept method, which is the same as the dynamic type of the element. (As a bonus, if the visitor can't handle an argument of the given element's ...
In computer programming, the specification pattern is a particular software design pattern, whereby business rules can be recombined by chaining the business rules together using boolean logic. The pattern is frequently used in the context of domain-driven design.