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As in the original game, each player must choose a type of warplane to start a game. Each type has specific weapons: Spitfire uses flamethrower, Yak emits rope-like frozen laser, P40-Tigershark emits cyclonic winds and P38-Lightnings have electrically charged laser and the P-51 Mustang emits four green swirling beams .
The player can view different perspectives of the plane, such as a wing view and a chase view. [8] The single-player component also features a mode titled Dogfight, wherein the player selects the venue, weather conditions, aircraft type, and difficulty. The game mode endless spawns AI aircraft which attack the player.
The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall. Flying Shark was ported to multiple systems, each version created by different third-party developers.
Fast-paced, Hollywood tactical shooter. Originally a Quake 3 mod, now a standalone game. Warmonger: Operation Downtown Destruction: NetDevil 2007-11-28 2009-08-27 Windows: Unreal Engine 3: GNU GPL (code), Proprietary license (media) High-end Free-to-play first person shooter with destructible environments.. Warsow: Warsow team 2005-06-08 2016 ...
Pursuit is a single-player arcade video game by Kee Games, originally released in 1975. The player plays a World War I flying ace who tries to shoot down enemy planes. Gameplay is from a first person perspective. Pursuit marks the first time Atari Inc. publicly acknowledged its relationship with Kee. [1]
The game's heads-up display features basic flight instrumentation such as the compass, altimeter, and speedometer, as well as a damage indicator for the player's aircraft and ammunition displays for the plane's primary and secondary weapons. The game also provides the player with a feature known as the "spyglass", which provides a magnified ...
Since all input is via the single built-in keyboard of the Apple II, this involves the players crowding up against each other to reach their 3 keys. Each plane is identified by a number drawn next to it. When a plane is shot, it becomes a parachuting figure, which transits the screen from top to bottom a few times and also may be shot.
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