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Homeworld 2 uses a proprietary scripting language, known as SCAR (SCripting At Relic) in addition to others. The SCAR language was created for the express purpose of coding in Homeworld 2 and deals mainly with events in the single-player campaign (zooming out with the camera, creating enemy ships, moving the player to the next level, etc.).
Relic Entertainment developed the first two Homeworld games (Homeworld and Homeworld 2). The series then spent over a decade in dormancy until Gearbox Software acquired the franchise in 2012 and tasked Blackbird Interactive to develop Homeworld 3 , the third mainline installment of the franchise, and the spin-off game Homeworld: Deserts of Kharak .
Homeworld 2: Ported by Beenox: Indiana Jones and the Emperor's Tomb: Ported by TransGaming: MTX Mototrax: MacOS, Microsoft Windows: Ported by Beenox: Pitfall: The Lost Expedition: MacOS: Shrek 2: Space Colony: Spider-Man 2: The Game: Star Wars: Knights of the Old Republic: The Lord of the Rings: The Return of the King: Ported by Beenox: Tom ...
After 10 years without any new releases to the series, Gearbox acquired the rights to the Homeworld series from THQ in 2013. [74] [75] Shortly after that the Homeworld Remastered Collection was released in 2015, containing updated High-Definition versions of Homeworld and Homeworld 2 compatible with modern Windows and Mac OS X systems. [76]
Articles relating to the Homeworld series of computer games. Pages in category " Homeworld (video game series)" The following 7 pages are in this category, out of 7 total.
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He approved of the prose and parser as "feel[ing] like an extension of the old Infocom text-only adventures", and concluded that "this game will provide many nights of wondrous entertainment". [2] Gateway II: Homeworld was reviewed in 1994 in Dragon #205 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 2 out of 5 ...
Relic Entertainment is a Canadian video game developer based in Vancouver and founded in June 1997 by Alex Garden and Luke Moloney. [1] After its debut title Homeworld (1999), the company developed two more games, Impossible Creatures (2003) and Homeworld 2 (2003), and signed a contract with publisher THQ for an additional two games. [2]