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The game is set on a fictional planet with fantasy elements; its inhabitants live in small, sparse settlements, and use simple technologies. The game begins in Sandover Village, home of the two protagonists: Jak, a mute 15-year-old teenager, and his best friend Daxter (Max Casella), a loudmouth who is transformed at the beginning of the game into an ottsel, a fictitious crossbreed between a ...
The engine for Jak and Daxter was created from the ground up specifically for the game. Unusually for most games, Naughty Dog invented a new programming language, GOAL, which was only ever used for the Jak and Daxter series. [18] Jak and Daxter: The Precursor Legacy was revealed at E3 in June 2001.
Download as PDF; Printable version; In other projects Wikimedia Commons; ... Jak and Daxter: The Lost Frontier; Jak and Daxter: The Precursor Legacy; Jak X: Combat ...
Jak 3 is a 2004 action-adventure platformer third-person shooter video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2.The game is the sequel to Jak II and serves as the conclusion of the trilogy.
Jak II [a] is an action-adventure platformer third-person shooter video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2 in 2003. It is the second game of the Jak and Daxter series and a sequel to Jak and Daxter: The Precursor Legacy. It was followed by Jak 3 the following year in 2004.
Game Oriented Assembly Lisp (GOAL, also known as Game Object Assembly Lisp) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog.
Jak and Daxter: The Lost Frontier is a 2009 platform video game developed by High Impact Games and published by Sony Computer Entertainment for the PlayStation 2 and PlayStation Portable. The game is the sixth and final in the Jak and Daxter series and the first to not be developed by series creator Naughty Dog. The player assumes the role of ...
It also features a total of 50 levels, which can be categorized into five "archetypes", five weapon classes, and four environments, namely Paris, France from Sly Cooper, Metropolis on Kerwan from Ratchet & Clank, Haven City from Jak and Daxter, and Planet X, which is an original environment created for the game. [2]