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Rising Kingdoms is a real-time strategy PC game developed by Haemimont Games and published by Black Bean Games. It was released on June 17, 2005. Rising Kingdoms is a real-time strategy game set in a fantasy world, which focuses on empire development and dynamic tactical battles and features both strategy and adventure modes in the fantasy world of Equiada.
List of 4X video games; List of artillery video games; List of grand strategy video games; List of massively multiplayer online real-time strategy games
Famitsu gave the game a combined score of 34 out of 40. [3] [4] PC Gamer and PCGamesN had more mixed reviews, with the English localization and slow pace of the battles in particular being criticized. [5] [6] Within a few days of its release, over 20,000 copies of the PS4 version of the game were sold in Japan. [7]
Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, [2] the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ...
Rise of Nations: Rise of Legends is a science fantasy real-time strategy video game for Microsoft Windows, made by Big Huge Games, and published by Microsoft. It is a spin-off of the popular Rise of Nations, released in May 2006. However, rather than being a historical game, it is based in a fantasy world, where technology and magic co-exist.
Emperor is the last of the series to use the same 2D-sprite game engine as seen in the earlier titles, and the first to introduce a multiplayer option. Like the earlier games, Emperor focuses on the building and development of a city in ancient times, this time Ancient China , from the Xia dynasty (2033 BC) to the Song - Jin dynasties (1234 AD).
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