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  2. Digital media use and mental health - Wikipedia

    en.wikipedia.org/wiki/Digital_media_use_and...

    "Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...

  3. Problematic smartphone use - Wikipedia

    en.wikipedia.org/wiki/Problematic_smartphone_use

    Commonly known as "smartphone addiction", the term "problematic smartphone use" was proposed by researchers to describe similar behaviors presenting without evidence of addiction. [ 1 ] Problematic use can include preoccupation with mobile communication, excessive money or time spent on mobile phones, and use of mobile phones in socially or ...

  4. Mobile interaction - Wikipedia

    en.wikipedia.org/wiki/Mobile_interaction

    Mobile interaction is an aspect of human–computer interaction that emerged when computers became small enough to enable mobile usage, around the 1990s. Mobile devices are a pervasive part of people's everyday lives. People use mobile phones, PDAs, and portable media players almost everywhere.

  5. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    A 2015 study published in the journal Computers in Human Behavior demonstrated that among undergraduate students total usage of mobile phones, measured in number of minutes per day and not limited to school time, was "a significant and negative predictor of college students' academic performance, objectively measured as cumulative GPA."

  6. Social information processing (theory) - Wikipedia

    en.wikipedia.org/wiki/Social_information...

    Synchronous communication refers to interactions that occur in real-time, where participants in a conversation are actively communicating while online at the same time. Examples of online synchronous communication would be text messages and other instant messaging platforms, as well as internet telephony, such as FaceTime and Skype ...

  7. Phubbing - Wikipedia

    en.wikipedia.org/wiki/Phubbing

    Constant updates induce information overload, leaving users overwhelmed yet compelled to stay updated. This creates a cognitive loop where users feel pressured to remain engaged, even at the cost of neglecting their physical surroundings. [8] Over time, this cycle fosters a dependency on smartphones, making phubbing a habitual behavior.

  8. Uses and gratifications theory - Wikipedia

    en.wikipedia.org/wiki/Uses_and_gratifications_theory

    In media studies, mass communication, media psychology, communication theory, and sociology, media influence and media effects are topics relating to mass media and media culture's effects on individual or an audience's thoughts, attitudes, and behavior. Whether it is written, televised, or spoken, mass media reaches a large audience.

  9. Nomophobia - Wikipedia

    en.wikipedia.org/wiki/Nomophobia

    A phone with a broken display. Nomophobia [1] (short for "no mobile phobia") is a word for the fear of, or anxiety caused by, not having a working mobile phone. [2] [3] It has been considered a symptom or syndrome of problematic digital media use in mental health, the definitions of which are not standardized for technical and genetical reasons.