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The widespread popularity of the game, especially Super Star Trek, along with the availability of the source code, led to numerous ports of both versions of the game for mainframe and microcomputers. [1] [3] [13] Alternate versions of the game were also produced, based on Star Trek, Super Star Trek, or both.
Star Trek game, produced by Hasbro (1974) Star Trek game, produced in UK by Palitoy (1975) Star Trek game, produced by Milton Bradley, based on Star Trek: The Motion Picture (1979) Star Trek: Starfleet Game, a promotional game released by McDonald's to coincide with the first movie (1979) Struggle for the Throne, produced by FASA (1984).
Possibly the most popular of the mainframe games that appeared in Ahl's book was Star Trek. The game is a text-based computer game that puts the player in command of the Starship Enterprise on a mission to hunt down and destroy an invading fleet of Klingon warships.
The first edutainment game. Unnamed American football game [1] 1968 or before: Unknown: For the Dartmouth Time-Sharing System. One of "many games" in library of 500 programs. The Sumer Game: 1968: Doug Dyment: AKA Hamurabi: Highnoon: 1970: Christopher Gaylo: Baseball: 1971: Don Daglow: Oregon Trail: 1971: Don Rawitsch: Star Trek (strategy game ...
Pages in category "Mainframe games" The following 34 pages are in this category, out of 34 total. ... Space Travel (video game) Spacewar! Star Trek (1971 video game)
TREK73 is a computer game based on the original Star Trek television series. It was created in 1973 by William K. Char, Perry Lee, and Dan Gee for the Hewlett-Packard 2000 minicomputer in HP Time-Shared BASIC. The game was played via teletype. [1] Trek73 is so big that it needs the CHAIN feature of HP2000 BASIC.
The original game that led to DECWAR was WAR, a two-player version of Star Trek for the CDC 6600. [1] In Star Trek, a single player would hunt around the galaxy looking for an invasion force of Klingon warships, and return to a number of starbases to refit and repair.
1971 is the first year of the commercial video game industry with the release of Computer Space by Nutting Associates and Galaxy Game by Mini-Computer Applications. The majority of digital games remained on mainframe computers and time-sharing networks, while an increasing number were demonstrated outside of traditional computing audiences.
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