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  2. Hangman (game) - Wikipedia

    en.wikipedia.org/wiki/Hangman_(game)

    Example game in which the letters A and N but not the whole word HANGMAN were guessed – incorrect guesses are noted at the bottom. Hangman is a guessing game for two or more players. One player thinks of a word, phrase, or sentence and the other(s) tries to guess it by suggesting letters or numbers within a certain number

  3. Catch Phrase (game) - Wikipedia

    en.wikipedia.org/wiki/Catch_Phrase_(game)

    A clue-giver can make any physical gesture, and can give almost any verbal clue, but may not say a word that rhymes with any of the words, give the first letter of a word, say the number of syllables, or say part of any word in the clue (e.g., "worry" for "worry wart"). When the team guesses correctly, the other team takes its turn.

  4. Guess Who? - Wikipedia

    en.wikipedia.org/wiki/Guess_Who?

    Guess Who? is a two-player board game in which players each guess the identity of the other's chosen character. The game was developed by Israeli game inventors Ora and Theo Coster, the founders of Theora Design. It was first released in Dutch in 1979 under the name Wie is het?

  5. Probe (parlor game) - Wikipedia

    en.wikipedia.org/wiki/Probe_(parlor_game)

    It is reminiscent of the simple two-person game Hangman, whose object is to guess a word chosen by another player by revealing specific letters. Probe extends the number of players to a maximum of four and introduces additional game elements that increase the levels of both skill and chance. Like Hangman, each player has a secret chosen word.

  6. Game of the Day: Just Words - AOL

    www.aol.com/news/2014-05-18-game-of-the-day-just...

    Just Words is a word game for one or two players where you scores points by making new words using singularly lettered tiles on a board, bringing you the classic SCRABBLE experience, but with a twist!

  7. Telestrations - Wikipedia

    en.wikipedia.org/wiki/Telestrations

    Each player is given a drawing book and a marker. At the start of each round, every player is given a card with a list of secret words, each with a number between one and six. One player rolls a die to determine which word each player will draw. The players then have sixty seconds to draw their word or phrase on page one of their drawing book.

  8. Codenames (board game) - Wikipedia

    en.wikipedia.org/wiki/Codenames_(board_game)

    In it, two teams compete by each having a "spymaster" give one-word clues that can point to specific words on the board. The other players on the team must attempt to guess their team's words while avoiding the words of the other team as well as an assassin square; if the latter is selected, then the team which selected it instantly loses.

  9. Cheap and deadly: Why vehicle terror attacks like the Bourbon ...

    www.aol.com/cheap-deadly-why-vehicle-terror...

    "The increased prevalence of outdoor activities and gatherings in a post-COVID-19 world will further expose large numbers of people to potential vulnerabilities within security that place them at ...