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Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable.
Though Beneath Apple Manor predates it, the 1980 game Rogue, which is an ASCII based game that runs in terminal or terminal emulator, is considered the forerunner and the namesake of the genre, with derivative games mirroring Rogue ' s character-or sprite-based graphics. These games were popularized among college students and computer ...
The first game in Chunsoft's popular Mystery Dungeon series, inspired by Rogue ' s gameplay. 1993: Dungeons of the Unforgiven: Steve Moraff: Fantasy: DOS: The final game in the series that began with Moraff's Revenge and continued with Moraff's World. 1993: Dungeon Hack: DreamForge: Fantasy: DOS: Features a pseudo-3D game screen based on SSI's ...
The game is a fork of the 1982 game Hack, itself inspired by the 1980 game Rogue. The player takes the role of one of several pre-defined character classes to descend through multiple dungeon floors, fighting monsters and collecting treasure, to recover the "Amulet of Yendor" at the lowest floor and then escape. [6] [7]
Kenneth Cutts Richard Cabot Arnold (born 1958) is an American computer programmer well known as one of the developers of the 1980s dungeon-crawling video game Rogue, [1] for his contributions to the original Berkeley distribution of Unix, for his books and articles about C and C++ (e.g. his 1980s–1990s Unix Review column, "The C Advisor"), and his high-profile work on the Java platform.
Rogue (character class) in role-playing games; Rogue, a 1980 dungeon-crawling video game; Assassin's Creed Rogue, a 2014 action-adventure video game "Going Rogue", an expansion pack for the City of Heroes online game
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Rogue Squadron II: Rogue Leader was released as launch game in 2001 for the GameCube.Developed by Factor 5 and published by LucasArts, Rogue Leader expanded on the original game with improved graphics and a new tactics menu that allows the player to form up their squadron or set a target for their squadron such as laser turrets or enemy TIE fighters.