Search results
Results from the WOW.Com Content Network
Sonic Robo Blast 2 (often abbreviated SRB2) is a platform game made within id Software's Doom engine.It is a free Sonic the Hedgehog fan game inspired by the original Sega Genesis games that "attempts to recreate their design in 3D", [5] and was the first fan-made 3D Sonic game created. [6]
SCPH-9000x model Back of SCPH-9000x model Another refinement of the slimline PlayStation 2 (SCPH-9000x) was released in Japan on November 22, 2007. [ 8 ] As well as some cosmetic changes, the design of the hardware was overhauled, incorporating the power supply into the console itself like the original (fat) PlayStation 2 revisions; this also ...
The very first PlayStation model, the Japanese SCPH-1000, shown with original controller and memory card. A number of models of Sony's PlayStation (PS) video game console were produced from 1994 to 2006. Most revisions of the PlayStation were made to fix known hardware issues or lower production costs and time, while others featured substantial ...
2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.
A 120 GB Slim model Motorized slot-loading disc cover. This feature is absent in the Super Slim model. The redesigned version of the PlayStation 3 (commonly referred to as the "PS3 Slim" and officially branded "PS3") features an upgradeable 120 GB, 160 GB, [25] [26] 250 GB or 320 GB [25] [26] hard drive and is 33% smaller, 36% lighter and consumes 34% (CECH-20xx) or 45% (CECH-21xx) less power ...
Sly 2: Band of Thieves is a 2004 stealth platform video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for the PlayStation 2.It is the second installment of the Sly Cooper series and the sequel to Sly Cooper and the Thievius Raccoonus.
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
2 1 High-Performance Cores 2 x Swift 2 x Cortex-A9: 1 x Cortex-A8: ARM 11: Energy-Efficiency Cores — Clock Speed 1.30 GHz 1 GHz (Underclocked to 800 MHz) 800 MHz (Underclocked to 600 MHz) 600 MHz (Underclocked to 412 MHz) Bit 32-bit Motion Coprocessor — Bus width 64-bit 32-bit 16-bit Graphics Processor PowerVR SGX543MP3: PowerVR SGX543MP2