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Sonic 1 SMS Remake and Sonic 2 SMS Remake are unofficial remakes of the 8-bit Sonic the Hedgehog and Sonic the Hedgehog 2 Master System games, released in 2019 and 2020 respectively for Microsoft Windows and Android. The remakes feature widescreen gameplay and add new playable characters, levels, and game mechanics from other Sonic games. [33] [34]
Sonic CD (2011) Sonic-CD-11-Decompilation: Active Sonic the Hedgehog (2013) Sonic-1-2-2013-Decompilation: Active Sonic the Hedgehog 2 (2013) Active Sonic Mania: Sonic-Mania-Decompilation: Active RPG Maker 2000: EasyRPG: Active GPL: RPG Maker 2003: RPG Maker XP aka Ruby Game Scripting System (RGSS) mkxp, mkxp-z: Active GPL [117] [118] RPG Maker ...
The game became notable after its release for its accuracy to the games, despite not being a ROM hack or modification to an existing Sonic game. [3] Retro Sonic later merged with two other Sonic fangames, Sonic XG and Sonic Nexus, to form Retro Sonic Nexus. [4] In 2009, Sega asked fans for ideas on a game to port to iOS.
“Sonic the Hedgehog 3” is just a vivaciously staged throwaway, but it has a spirit that recalls the elegant tomfoolery of “The Super Mario Bros. Movie” and “Ralph Breaks the Internet ...
“Sonic the Hedgehog 3” has powered to the top of box office charts while “Mufasa: The Lion King” is getting trampled in its first weekend of release. Paramount’s third “Sonic ...
Sonic Triple Trouble 16-Bit is a 2022 platform game created by American indie developer and music composer Noah Copeland. It is an unofficial remake of the 1994 Game Gear game Sonic the Hedgehog: Triple Trouble [a] in the style of the Sonic the Hedgehog games released for the Sega Genesis.
The Cutting Room Floor was started by Rachel Mae [2] in 2002 as part of a blog. [1] It mainly focused on Nintendo Entertainment System games, [3] and was occasionally updated. [1] In the late 2000s, Alex Workman, better known as Xkeeper, reworked the site into a wiki, which launched on 2 February 2010. [3]
Sonic 3 was released in North America and Europe in February 1994, and in Japan in May. As with its predecessors, it was a critical and commercial success, with critics seeing it as an improvement over previous installments. Sonic 3 and Sonic & Knuckles sold a combined four million copies worldwide, placing them among the bestselling Genesis games.