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  2. 1990s in video games - Wikipedia

    en.wikipedia.org/wiki/1990s_in_video_games

    The 1990s was the third decade in the industry's history.It was a decade of marked innovation in video gaming. [1] It was a decade of transition from sprite-based graphics to full-fledged 3D graphics [1] and it gave rise to several genres of video games including, but not limited to, the first-person shooter, real-time strategy, survival horror, and MMO. [1]

  3. History of online games - Wikipedia

    en.wikipedia.org/wiki/History_of_online_games

    In 1990, Sega launched the online multiplayer gaming service Sega Meganet for the Mega Drive (Genesis) video game console. Sega continued to provide online gaming services for its later consoles, including the Sega NetLink service for the Sega Saturn and the SegaNet service for the Dreamcast. [16]

  4. 1990 in video games - Wikipedia

    en.wikipedia.org/wiki/1990_in_video_games

    Sega announces that 20 third-party titles would be released for the Sega Genesis by the end of 1990, as well as the continued development for Master System games. [158] David Pomije establishes the first FuncoLand location in New Hope, Minnesota in August. [159] [160] August – Publication of Swedish language video game magazine ...

  5. Online console gaming - Wikipedia

    en.wikipedia.org/wiki/Online_console_gaming

    During the 1990s a number of online gaming networks were introduced for home consoles, but due to a multitude of problems they failed to make a significant impact on the console gaming industry. [1] For a number of years such networks were limited to the Japanese market. [ 2 ]

  6. History of massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/History_of_massively...

    Meanwhile, commercial online gaming was becoming extraordinarily popular in South Korea. Nexus: The Kingdom of the Winds, designed by Jake Song, was commercially released in 1996 and eventually gained over one million subscribers. Song's next game, Lineage (1998), enjoyed even greater success gaining millions of subscribers in Korea and Taiwan.

  7. Milestones: A look back at AOL's 35 year history as an ...

    www.aol.com/news/2020-05-25-a-look-back-at-aols...

    1999: America Online has over 18 million subscribers and is now the biggest internet provider in the country, with higher-than-expected earnings. It acquires MapQuest for $1.1 billion in December.

  8. Category:1990s in video gaming - Wikipedia

    en.wikipedia.org/wiki/Category:1990s_in_video_gaming

    Pages in category "1990s in video gaming" The following 13 pages are in this category, out of 13 total. ... Nintendo Entertainment System; S. Sonic X-treme;

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