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Tic-tac-toe A completed game of tic-tac-toe Other names Noughts and Crosses Xs and Os Genres Paper-and-pencil game Players 2 Setup time Minimal Playing time ~1 minute Chance None Skills Strategy, tactics, observation Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns ...
Each box had a code number, which was keyed into a chart. This chart had drawings of tic-tac-toe game grids with various configurations of X, O, and empty squares, [4] corresponding to all possible permutations a game could go through as it progressed. [11]
A n d game (or n k game) is a generalization of the combinatorial game tic-tac-toe to higher dimensions. [1] [2] [3] It is a game played on a n d hypercube with 2 players. [1] [2] [4] [5] If one player creates a line of length n of their symbol (X or O) they win the game. However, if all n d spaces are filled then the game is a draw. [4]
Notakto is a tic-tac-toe variant, also known as neutral or impartial tic-tac-toe. [ 1 ] [ 2 ] The game is a combination of the games tic-tac-toe and Nim , [ 1 ] [ 3 ] played across one or several boards with both of the players playing the same piece (an "X" or cross).
The classic example of a positional game is tic-tac-toe. In it, X {\displaystyle X} contains the 9 squares of the game-board, F {\displaystyle {\mathcal {F}}} contains the 8 lines that determine a victory (3 horizontal, 3 vertical and 2 diagonal), and the winning criterion is: the first player who holds an entire winning-set wins.
Ultimate tic-tac-toe (also known as UTT, super tic-tac-toe, meta tic-tac-toe or (tic-tac-toe)² [1]) is a board game composed of nine tic-tac-toe boards arranged in a 3 × 3 grid. [2] [3] Players take turns playing on the smaller tic-tac-toe boards until one of them wins on the larger board. Compared to traditional tic-tac-toe, strategy in this ...
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Games such as chess, infinite chess, backgammon, tic-tac-toe and Go are examples of sequential games. The size of the decision trees can vary according to game complexity, ranging from the small game tree of tic-tac-toe, to an immensely complex game tree of chess so large that even computers cannot map it completely. [3]