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The Legend of Zelda: Ocarina of Time [a] is a 1998 action-adventure game by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998 and in PAL regions the following month. The game is the first in The Legend of Zelda series with 3D graphics.
The Legend of Zelda: Ocarina of Time 3D [b] is a 2011 action-adventure game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. [2] [3] A remaster of the original 1998 Nintendo 64 game, it features updated graphics, quality of life changes, stereoscopic 3D effects, and mirrored versions of the rearranged dungeons from Ocarina of Time Master Quest.
The Legend of Zelda: Ocarina of Time is the fifth main entry in The Legend of Zelda series, and the first to both be on the Nintendo 64 and in 3D. It was developed by Nintendo, with series protagonist Link tasked with rescuing Princess Zelda and Hyrule from the villain, Ganondorf.
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Zelda occasionally has aliases and alter egos, including Sheik in Ocarina of Time and Tetra in The Wind Waker and Phantom Hourglass. [17] Despite being the titular character, Zelda is only a playable character in Spirit Tracks in the main series and the CD-i games , but is playable in spin-offs such as Hyrule Warriors , or other games, such as ...
The Legend of Zelda: Ocarina of Time was the first game in the series to render Link in 3D and extensively expanded on his range of movements. Ocarina of Time (1998), which was released for the Nintendo 64 (N64), was the first 3D game in the Zelda series.
The manga adaptation of Ocarina of Time has Navi serve a similar role as the video game, the two of them forming a mutual bond. [11] An official, non-canonical book titled Link and the Portal of Doom also features Navi. The plot takes place after the events of Ocarina of Time and involves Navi helping Link close a portal that threatens Hyrule. [12]
Another version of Ocarina of Time was released called The Legend of Zelda: Ocarina of Time Master Quest, which features harder versions of each dungeon, including the Water Temple. [1] Game director Eiji Aonuma cited his love for deep-sea diving as his inspiration for the Water Temple, utilizing diving-based puzzles to reflect this.
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