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  2. Quartz Compositor - Wikipedia

    en.wikipedia.org/wiki/Quartz_Compositor

    The bitmap output from Quartz 2D, OpenGL, Core Image, QuickTime, or other process is written to a specific memory location, or backing store.The Compositor then reads the data from the backing stores and assembles each into one image for the display, writing that image to the frame buffer memory of the graphics card.

  3. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    Unlike integrated graphics, dedicated graphics cards have much more processing units and have its own RAM with much higher memory bandwidth. In some cases, a dedicated graphics chip can be integrated onto the motherboards, B150-GP104 for example. Regardless of the fact that the graphics chip is integrated, it is still counted as a dedicated ...

  4. Core Image - Wikipedia

    en.wikipedia.org/wiki/Core_Image

    Core Image is a pixel-accurate, near-realtime, non-destructive image processing technology in Mac OS X. Implemented as part of the QuartzCore framework of Mac OS X 10.4 and later, Core Image provides a plugin-based architecture for applying filters and effects within the Quartz graphics rendering layer. [1] The framework was later added to iOS ...

  5. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  6. Apple M3 - Wikipedia

    en.wikipedia.org/wiki/Apple_M3

    Each controller is 16-bits wide and is capable of accessing up to 4 GiB of memory. [14] The M3 Pro and 14-core M3 Max have lower memory bandwidth than the M1/M2 Pro and M1/M2 Max respectively. The M3 Pro has a 192-bit memory bus where the M1 and M2 Pro had a 256-bit bus, resulting in only 150 GB/sec bandwidth versus 200 GB/sec for its predecessors.

  7. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Graphics display was facilitated by the use of an expansion card with its own memory plugged into an ISA slot. The first IBM PC to use the SMA was the IBM PCjr, released in 1984. Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program.

  8. GDDR6 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR6_SDRAM

    Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory (GDDR6 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.

  9. Apple M4 - Wikipedia

    en.wikipedia.org/wiki/Apple_M4

    The M4 Pro features an up to 14-core CPU, with 10 performance cores and 4 efficiency cores, along with up to a 20-core GPU that Apple claims is twice as powerful as that in the M4 when used in the corresponding MacBook Pro. The M4 Pro is available with up to 64GB unified memory (Mac Mini) with a theoretical maximum bandwidth of 273GB/sec. [11]