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In May 2017, The Yogscast announced their first published game, Caveblazers, developed by indie games developer Deadpan Games, as part of their foray into the game publishing business, marking the start of another new revenue stream for the company. [36] [37] Their second published game, Brunch Club was released in August 2019. [38]
itch.io (stylized in all lowercase) is a website for users to host, sell and download indie video games, indie role-playing games, game assets, comics, zines and music. . Launched in March 2013 by Leaf Corcoran, the service hosts over 1,000,000 products as of November 2024
Kongregate hopes this curation will help spotlight quality games and address discoverability issues indie games commonly face. [25] Another incentive offered to developers by the store is an increased revenue share for all games until they reach $10,000 in sales, [ 26 ] with games that are exclusive to it having a higher threshold of $40,000.
I LOVE INDIE GAMES! And you should too! From Braid, to Fez, to Brothers-- or more recently Hohokum, Shovel Knight, and The Swapper-- indie games have totally been on the rise the last few years.
The Indie Fund is an organization created by several independent game developers to help fund budding indie video game development. The Indie Fund was created in early 2010, its purpose aimed "to encourage the next generation of game developers" by providing them funding for development of these games without the terms that would normally be associated with publication agreements.
Like most European countries, the UK entered the video game industry through personal computers rather than video game consoles. Low-cost computers like the ZX Spectrum and Amiga 500 led to numerous "bedroom coders" that would make and sell games through mail-order or to distributors that helped to mass-produce them. [112]
TIGSource, short for The Independent Games Source, is a news blog and Internet community centered around the creation of independent video games, founded in 2005 by Jordan Magnuson but soon taken over by Derek Yu, both independent game developers. [1]
Some artists start their webcomics without the intention of making money off of them directly; instead, they choose to distribute online for other reasons, like receiving feedback on their abilities. Other artists start creating a webcomic with the intention of becoming a professional, but often don't succeed in part because they "put the ...