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  2. And–or tree - Wikipedia

    en.wikipedia.org/wiki/And–or_tree

    For solving game trees with proof-number search family of algorithms, game trees are to be mapped to and–or trees. MAX-nodes (i.e. maximizing player to move) are represented as OR nodes, MIN-nodes map to AND nodes. The mapping is possible, when the search is done with only a binary goal, which usually is "player to move wins the game".

  3. GQM+Strategies - Wikipedia

    en.wikipedia.org/wiki/GQM+Strategies

    The GQM [9] approach provides a method for defining goals, refining them into questions and finally data to be collected, and then analyzing and interpreting them. Several instruments and tools are available for visualizing the GQM model (e.g., as an abstraction sheet or a GQM tree). Balanced Scorecard (BSC) [10] links strategic objectives and ...

  4. Current reality tree (theory of constraints) - Wikipedia

    en.wikipedia.org/wiki/Current_reality_tree...

    Current reality tree example. A CRT begins with a list of problems, known as undesirable effects (UDEs.) These are assumed to be symptoms of a deeper common cause. To take a somewhat frivolous example, a car owner may have the following UDEs: the car's engine will not start; the air conditioning is not working; the radio sounds distorted

  5. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Animated example of a breadth-first search. Black: explored, grey: queued to be explored later on BFS on Maze-solving algorithm Top part of Tic-tac-toe game tree. Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property.

  6. Hierarchical task network - Wikipedia

    en.wikipedia.org/wiki/Hierarchical_task_network

    goal tasks (goal state), which roughly corresponds to the goals of STRIPS, but are more general. A solution to an HTN problem is then an executable sequence of primitive tasks that can be obtained from the initial task network by decomposing compound tasks into their set of simpler tasks, and by inserting ordering constraints.

  7. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    Compared to Dijkstra's algorithm, the A* algorithm only finds the shortest path from a specified source to a specified goal, and not the shortest-path tree from a specified source to all possible goals. This is a necessary trade-off for using a specific-goal-directed heuristic. For Dijkstra's algorithm, since the entire shortest-path tree is ...

  8. The #1 Daily Balance Workout To Stay Mobile as You Age - AOL

    www.aol.com/1-daily-balance-workout-stay...

    ShutterstockAs you age, maintaining balance becomes increasingly crucial for your overall well-being and mobility. Incorporating a daily balance workout into your routine can significantly enhance ...

  9. Decision tree learning - Wikipedia

    en.wikipedia.org/wiki/Decision_tree_learning

    The goal is to create a model that predicts the value of a target variable based on several input variables. A decision tree is a simple representation for classifying examples. For this section, assume that all of the input features have finite discrete domains, and there is a single target feature called the "classification".