enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  3. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    The present article is a list of known platforms to which Doom has been confirmed to be ported.. Doom is one of the most widely ported video games. [1] Since the original MS-DOS version, it has been released officially for a number of operating systems, video game consoles, handheld game consoles, and other devices.

  4. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Since custom map editing started in 1994, many Doom, Doom II and Doom 64 WADs have been created, and some have acquired fame even outside of the modding community. The following is a select listing of popular and historically significant WADs.

  5. Cacowards - Wikipedia

    en.wikipedia.org/wiki/Cacowards

    Commenting on the event, PC Gamer stated: "If you want a direct route to the best Doom maps and mods, the place to go is the Cacowards." [ 5 ] Rock, Paper, Shotgun shared a similar sentiment, commenting that the Cacowards are "often a handy pointer towards good and fun new things."

  6. File:Doom-map-format-map.svg - Wikipedia

    en.wikipedia.org/wiki/File:Doom-map-format-map.svg

    The following other wikis use this file: Usage on de.wikipedia.org Doom-Engine; Usage on es.wikipedia.org Doom Engine; Usage on ja.wikipedia.org Doom engine

  7. Sigil (mod) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(mod)

    Sigil (stylized as SIGIL) is the unofficial fifth episode of the 1993 video game Doom.Published by Romero Games on May 31, 2019, the Megawad was created by an original co-creator of Doom, John Romero, independently of the main game's then-current owner, Bethesda Softworks.

  8. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.

  9. Chex Quest - Wikipedia

    en.wikipedia.org/wiki/Chex_Quest

    Chex Quest has only the first five levels from The Ultimate Doom converted for the game. [23] Some leftover levels are playable (as Chex Quest conversions) only via the level warp parameter at startup. [24] These leftover levels include maps 6 through 9 from episode 1 as well as all maps in episodes 2, 3, and 4.