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A large skirmish battle between NATO and Soviet troops. World in Conflict focuses on real-time tactics (RTT) gameplay, in a similar manner to Ground Control, a game also developed by Massive Entertainment, [8] in which players deploy units onto a battlefield and must carefully make use of them to achieve victory, making use of support assets to further assist them.
Storm: Frontline Nation is a turn-based strategy video game developed by the Swedish developer Colossai Studios, [1] and published by SimBin Studios. [2] The game takes place in modern-day Europe and North Africa. Gameplay elements involve diplomacy, large-scale strategy and small-scale tactical warfare.
Wargame: European Escalation is a real-time tactics video game developed by Eugen Systems and published by Focus Home Interactive, released on February 23, 2012.It is set in Europe during the Cold War, most specifically in the years 1975–85 with alternate history scenarios portraying open war between NATO and the Warsaw Pact.
Wargame: Red Dragon is set in East Asia during an alternate history Cold War where the Soviet Union doesn't collapse and featuring five new Asia Pacific factions: China, North Korea, South Korea, Japan and the ANZAC, while six other nations were subsequently added in paid DLCs: Netherlands, Israel, Yugoslavia, Finland, South Africa, and Italy ...
Wargame: AirLand Battle is a primarily multiplayer game. There are several game modes to play. The majority of multiplayer games are skirmish battles, where players fight against other players and/or AI generated opponents with custom built decks. These battles vary in size, location, and style, adding to generally unique experience for each game.
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A screenshot of the Conflict: MEPS interface. Each game turn represents one month in real time. On each turn, the player decides what diplomatic, espionage and military actions to take with regard to the other countries in the game, and then ends the turn. The game engine then runs and the results of the turn occur (each turn begins with some ...
Like the original Cossacks, the game is set in the 17th and 18th centuries, and 8000 units can be controlled. Cossacks: The Art of War adds 5 new campaigns, 2 new nations (namely Denmark and Bavaria), a map editor, and 16 times larger maps with new terrains. Both new nations possess an 18th-century Musketeer unit, which have different attributes.