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Video game soundtracks considered the best Year Game Lead composer(s) Notes Ref. 1985 Super Mario Bros. Koji Kondo: The Super Mario Bros. theme was the first musical piece from a video game to be inducted into the Library of Congress's National Recording Registry. [1] [A] 1988 Mega Man 2: Takashi Tateishi [B] 1989 Tetris: Hirokazu Tanaka: Game ...
Video game music (VGM) is the soundtrack that accompanies video games.Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips.
Michael John Gordon (born 7 July 1985) is an Australian composer, record producer, musician, and sound designer, composing music primarily for video games.. Gordon has composed for several first-person shooters, including Atomic Heart, LawBreakers, Wolfenstein: The New Order, Wolfenstein: The Old Blood, Prey, the soft reboot of Doom and its sequel Doom Eternal, Wolfenstein II: The New Colossus ...
Santaolalla and Quayle's work on the game was nominated for at British Academy Games Awards, [37] Game Audio Network Guild Awards, [21] The Game Awards, [38] Hollywood Music in Media Awards, [39] New York Game Awards, [40] and Webby Awards; it won the award for People's Voice at the Webby Awards. [41]
George Sanger, also known as The Fat Man, is an American musician who has composed music for video games, beginning in 1983.Some of his best-known works include The 7th Guest, Wing Commander, Hard Nova, Maniac Mansion (NES version), Loom, Tux Racer, and Zombies Ate My Neighbors. [1]
Richard Adrian Jacques (/ dʒ eɪ k s /; born 1973 [1] [2]) is an English composer of film, television and video game music.He is best known for his scores for games such as Sonic R, Headhunter, Jet Set Radio Future, Mass Effect, James Bond 007: Blood Stone, LittleBigPlanet 2, and Guardians of the Galaxy.
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Beep: A Documentary History of Game Sound is a 2016 Canadian documentary film written and directed by Karen Collins, [2] who, according to Dana Plank on the Journal of the Society for American Music, has published "some of the most influential texts on the history of game audio."