Search results
Results from the WOW.Com Content Network
Grants from both the Russell Sage Foundation and the Commonwealth Fund allowed him to research the development of intelligence and motivation through child-rearing practices and experience. [3] His work helped to develop different scales that were able to measure psychological development in young children.
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]
There are four basic approaches to classifying the games used in physical education: [1]. Game categories This is a classification scheme proposed by Nicols, who classifies games according to three major categories: the game's physical requirements (i.e. what the game requires in addition to the players — equipment, size and nature of playing field, and so forth), the structure of the game ...
Murphy's research focuses on the connections between child second language learning, vocabulary acquisition, and literacy development. She has published journal articles and two books including Second Language Learning in the Early School Years: Trends and Contexts and Early Childhood Education in English for Speakers of Other Languages .
Playfulness by Paul Manship. Play is a range of intrinsically motivated activities done for recreational pleasure and enjoyment. [1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.
The children that need play therapy deal with many different disorders and behaviors and it is imperative that the therapist have these main skills in order for play therapy to be effective. Understanding the stages of child development and how play can help assist them with it is an important step to their learning process. [59]
Overall, academics have been intrigued by ARGs' potential for effective organizing. Across the board, a diverse range of organizations, such as businesses, nonprofits, government agencies, and schools "can learn from the best practices and lessons of ARGs to similarly take advantage of new media and collective problem–solving". [4]
The older the children are, the less frequently they engage in this type of play. However, even older preschool children engage in parallel play, an enduring and frequent activity over the preschool years. The image of parallel play is two children playing side by side in a sandbox, each absorbed in their own game, not interacting with the other.