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  2. Buffer underrun - Wikipedia

    en.wikipedia.org/wiki/Buffer_underrun

    In computing, buffer underrun or buffer underflow is a state occurring when a buffer used for communicating between two devices or processes is fed with data at a lower speed than the data is being read from it. This requires the program reading from the buffer to pause its processing while the buffer refills.

  3. LHDC (codec) - Wikipedia

    en.wikipedia.org/wiki/LHDC_(codec)

    Low Latency High-Definition Audio Codec (LHDC) is an audio codec technology developed by Savitech.LHDC allows high-resolution audio streaming over Bluetooth.It is a high-quality Bluetooth codec based on the A2DP Bluetooth protocol and allows a bit-rate of up to 900 kbit/s compared to SBC's bit rate of 345 kbit/s .

  4. Audio Stream Input/Output - Wikipedia

    en.wikipedia.org/wiki/Audio_Stream_Input/Output

    Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card. [1]

  5. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.

  6. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...

  7. AES67 - Wikipedia

    en.wikipedia.org/wiki/AES67

    Network latency (link offset) is the time difference between the moment an audio stream enters the source (ingress time), marked by RTP timestamp in the media packet, and the moment it leaves the destination (egress time). Latency depends on packet time, propagation and queuing delays, packet processing overhead, and buffering in the ...

  8. Most overtimes in college football: Georgia-Georgia Tech game ...

    www.aol.com/most-overtimes-college-football...

    No. 6 Georgia and Georgia Tech's Friday night football game kicked off at 7:30 p.m. ET.. After 60 minutes of regulation — roughly four-and-a-half hours of real time — and an astounding eight ...

  9. aptX - Wikipedia

    en.wikipedia.org/wiki/AptX

    aptX LL or aptX Low Latency is intended for video and gaming applications requiring comfortable audio-video synchronization whenever the stereo audio is transmitted over short-range radio to the listener(s) using the Bluetooth A2DP audio profile standard. The technology offers an end-to-end latency of 32 ms over Bluetooth.