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Osu! [a] (stylized as osu!) is a free-to-play rhythm game originally created and self-published by Australian developer Dean Herbert. It was released for Microsoft Windows on 16 September 2007, with later ports to macOS, Linux, Android and iOS.
StepMania is a cross-platform rhythm video game and engine.It was originally developed as a clone of Konami's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types.
Groove Coaster Zero is a free-to-play updated version of the game released on November 20, 2012. [2]The Groove Coaster arcade version (known as Rhythmvaders in some areas outside Japan) was released on November 5, 2013, with the touchscreen replaced by two giant controllers called "BOOSTERs" with a white button on each.
The game was then also localised for the UK and European audience where publishers 'Alaplaya' and 'G4' had an agreement to have a joint server. In June 2008, Audition saw the first release of the Season 2 update where the new game mode "Beat Rush" was added, updated graphics and adjusting the aspect ratio to 1024x768. [10]
StepManiaX (abbreviated SMX and pronounced "Step Maniacs") is a rhythm game developed and published by Step Revolution, a studio formed by former developers of In the Groove, ReRave, and Pump It Up Pro.
Melatonin is a 2022 rhythm video game released by indie developer Half Asleep for Windows, macOS, Nintendo Switch, and PlayStation 5.. It received positive reviews and was praised for its art style and music, with criticism directed towards its short length.
On May 2, 2019, to celebrate the game's first anniversary, a prototype version created three years prior was released to the public as Beat Saber Origins. [10] The game was fully released out of early access on PC on May 21, 2019. [7] On January 29, 2020, the game received a free pack featuring three songs by Japanese artist Camellia. [11]
Audiosurf is a puzzle rhythm game created by Invisible Handlebar, a company founded by Dylan Fitterer. [5] Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music.